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George Lucas Interview George Lucas

By Veronica Mixon

G eorge Lucas is the creator of the phenomenally successful Star Wars saga and Indiana Jones series. After his first film, THX 1138 in 1970 and American Graffitti in 1973, Lucas' life was changed forever by the sci-fi trilogy that was ahead of its time. Lucas was forced to create an innovative special effects company, Lucas Digital Ltd just to accompany the kind of fantasies that he'd spearheaded.

 

While he has been involved either as writer, director or producer with some of the most popular films on the planetm, he's also worked on Disneyland's 3-D musical space adventure Captain Eo, starring Michael Jackson, Willow, TV's The Young Indiana Jones Chronicles.

Fifty-two-year old Lucas works and lives outside of San Francisco, on Skywalker Ranch.

The Interview

Some people think of Star Wars as a religion. What do you say to that? It is only a movie. I'm happy that Star War stimulates young people's imagination, and it's designed to make people think about the larger entities and the mysteries of life, and hopefully they will question them. There definitely aren't enough answers in 'Star Wars' to constitute a religion, and I think that the point is to go and look through the religions and find something that has some answers.

Are you surprised at the backlash against 'Star Wars'? Most movies, most Star Wars movies anyway have mostly been trashed one way or another. I certainly expect not to do well critically. I never have. When you get a situation like this where you have so much high expectations, it can't possibly live up to that. I wasn't even really aware of it until after the special edition came out. I was making other movies and trying to finish the series. That part of it didn't affect me. Star Wars fans have created a groundswell. How do you feel about that? I'm a little surprised at the amount of attention the film has got. We have actually tried very hard to not let the film be over-hyped, but it kind of got out of control and over-hyped anyway, so there's not much you can do about these things really. I think the enthusiasm and people waiting in lines and all this stuff is just a spontaneous thing on the part of the people who have enjoyed the movies, enjoyed the experience, wanted to repeat that enjoyment. It's very clear, at least to me, that most of the kids that are waiting on line and having a good time are doing it because they enjoy waiting in line and having a good time and seeing friends and talking. The movie is basically an excuse to do that.

Is that why you're suddenly doing interviews again? I'm glad you asked that. You're referring basically to what I would describe as a media myth. I normally do, in non-movie years, when I don't release a movie, about 15 or 20 interviews every year. And I've done that ever since I did THX, which was a long time ago. I know on my last picture, Radioland Murders, and the TV series, I did over a hundred interviews for those. I have always been very out there. It's just that in past years, nobody's ever paid any attention. For some reason, because I live in San Francisco, which most of the media seems to think is the end of the earth. They think of me as this kind of reclusive, Howard Hughes type that doesn't do interviews, but I actually do quite a bit of press. The problem is that it takes a lot of time. I've been on the cover of "Time" magazine several times. I've had reporters follow me around. It's just that, for some reason, I guess, '60 Minutes' is so high profile that everybody said, 'Oh my god, suddenly he's doing press.'

Is this film more kid friendly? Not really. I don't think it's any more kid friendly than the other films. When I did the other film, I said, 'This is a film for 12-year-olds, and it's a kids' movie.' At the time, everybody said, 'Fine,' and that was, I think, one of the reasons we got a lot of bad reviews was that they just thought it was a Disney movie. But then somehow over the years, people have sort of drifted away from that and tried to make it into something other than what it actually is. People forget what the movies actually are.

Is there more at stake professionally with this film? I made the film 'cause I like to make movies. I wanted to finish this. I had been very frustrated before when I made the first series because I had an imagination that created a kind of world that I could never get on film. It was just technically impossible. I was stuck with creatures in rubber masks that couldn't move very far, and it was very hard to direct a movie and tell the story that I wanted to tell. I was stuck with environments that were extremely limited in what I could do. Part of coming back, one was to finish the story. I like working in the Star Wars world because I put in so much time and energy to create it. But, part of it was that it was a chance to make it more the way it was in my mind when I created it. [I wanted to] have alien creatures that could give really good performances and have really good personalities.

Has your attitude about violence in the film changed because of fatherhood? I don't think I've really changed my attitude too much. The other films were pretty much the same in terms of the amount of drama and action and violence, I think. My feeling is the key issue about violence in the media is the context in which it's portrayed because we live in a violent world, and we always will live in a violent world. Life is violent. I think to deny that would be almost as dangerous as glorifying it and making it an obsession. It really has to do, I think, more in the context. I definitely think that violence, hurting people for fun and for enjoyment, is the central issue here. You have to fight for freedom. You have to sometimes fight for your rights. You fight for self-defense. You have to stand up for yourself. But, at the same time, to torture other people, to make them feel bad, to belittle them, whether you're simply being impolite or having bad manners or making fun of somebody just because it's a fun thing to do or whether you're getting guns out and bombing and trying to kill people, ultimately it's the same kind of mean-spiritedness. It's, I think, born out of a lot of cynicism. I think, while the creative, artistic part of the media seems to get focused, personally I think there's a lot more of that going on in the news media than there is in my end of it. You exploit the tragedy, and you glorify the perpetrators, and then at the same time there is this kind of cynical attitude of tearing people down no matter who they are. There's a mean-spiritedness and a cynicism that exists, especially in the news media, that I think sets up a kind of a milieu in which it's OK to make fun of people.

Why did you decide to return to directing? I guess I'm back as a director now. I will be directing 'II' and 'III.' I found going back to directing was like I hadn't stopped. And in some ways, I hadn't stopped because I'd been directing second unit. I'd been very involved in the creative process in everything I'd done since I stopped directing. When I stopped directing, part of it was the explosion of Star Wars. It meant I had to put some focus into my company on how I'd maintain this franchise that sort of grew up in my back yard. And directing it, I wasn't going to be able to oversee everything. The films are very big and hard to do, and I felt that I could serve them better as executive producer overseeing an entire production than I could trying to run right back in and be a director.

What qualities were you looking for during casting of the film? I'm always looking, first and foremost, for very accomplished actors, people who are extremely talented and know their craft very well. So I'm looking for the best possible talent that I can find, and I've done that in all my movies. Then next I'm looking for people who have the stature and, more importantly, the demeanor of the character, whether it's Liam [Neeson] who seems, from my point of view, was born to play that role. He's very quiet. He's very big. He's very powerful. But he's very contemplative. Ewan [McGregor] is very witty and enthusiastic and young and impatient, and those things come through. Natalie [Portman] was very intelligent and has a lot of presence and is a very strong person, and at the same time she's very young. I needed somebody to play a 14-year-old girl who could basically be elected to rule a planet and make that believable. With Jake [Lloyd], he was this wild little Tom Sawyer kid who was exactly the kind of thing I was looking for in Anakin.

Did you accomplish what you set out to do? I like the whole movie. I have taken some chances in story telling and the way I put it together. It's always a little nerve-wracking when you've taken risks, and nobody has seen the movie, and you don't know if its going to work or not. This is the one time I was able to sit down and let my imagination run wild and not be hampered by, `I can't do this or I can't do the buildings or a pod race.' I was able to dream up what I wanted and, for the most part, pull it off.

Why was there no romance is this film? The romance comes in the next film. The problem with this film is that the two romantic characters are too young. It's more about parental love than it is about romance.

Could you address the issue of digital characters, like Jar Jar? When you're doing a digital character, you end up having the actor on the set. I do anyway. I cast Ahmed Best primarily because he was a talented actor and also because he was focused a lot on movement and dance. He knew how to move his body and create a character with his body. I wasn't sure if I would revoice him or not. That wasn't a concern. I just wanted to make sure he was up to acting with the other actors in the movie. Could he create a character? As it turns out, Ahmed was terrific. I used his voice. He turned in a great performance in the set. However, with digital characters, you have to hire a second actor. And that actor has to have the same talents plus some. That actor is called an animator. He works in collaboration with the original actor. The animator takes the performance and turns it into minute facial expressions. He really creates the character on the next level.

How did you come up with the idea for 'Star Wars'? I conceived of it around the time I finished my first film, THX. I was feeling pressure from my peers to do something besides these offbeat artsy, non-story, non-character pictures. They thought I should move into a more socially acceptable medium. A few friends challenged me. I was thinking of something that I could get excited about that would be less esoteric. I came up with the idea of American Graffiti and at the same time, I came up with the idea of doing a modern mythology and a Saturday afternoon serial for kids. One was Star Wars and the other was Indiana Jones. I did American Graffiti and put those other two on the shelf. But that was pretty early in my career.

Is there a common theme in your films? Part of life is risk-taking. That's a central theme in all my movies. In THX, it's about someone trapped in an emotionless world that takes the risk of trying to find some emotion and leave that world. It's a small gesture but a difficult one to make. American Graffiti is about the challenges and risks of leaving home and leaving your hometown and doing off to the world. That's been important in my life. I've taken great risks in my films and I don't think I'd be where I am today if I hadn't done that.

Where are you going to be when the film opens? I am going to be off on a beach somewhere in the South Pacific with no phones.

edited by Veronica Mixon
copyright © 1999, VM Media Sevices. All rights reserved.

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